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Challenge: Design Your Own StarCraft Unit!
Vancouver Game Design is a website/blog made by a few industry game designers that holds design challenges with some regularity, and gives other aspiring designers the possibility to earn fame and some pocket money. This weekends challenge is to create a new StarCraft unit!
So, where to start?
First up will be the constraints; for simplicity's sake we’ll keep it to three:
First up will be the constraints; for simplicity's sake we’ll keep it to three:
- The new unit cannot infringe upon another unit's usefulness; it must be a viable strategic option for players. Whether the unit promotes a new tactic or expands an existing one, it cannot upset the game's balance.
- The unit must fit into the Starcraft fiction, and the unit's aesthetic design should reflect its mechanical utility within the game. For example, it's obvious what a Marine can and cannot do.
- The unit should create the smallest impact possible. This sounds counterintuitive, but while the unit must be fun and different, it still needs to play like Starcraft. For example, a unit that requires another building to be produced is going to disrupt resource allocation and change build orders - this isn't necessarily a bad thing if done right, but done WRONG it can have an unwanted impact on the game.
The challenge closes in 4 days, so make haste!

