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WWI 2008 StarCraft RTS Fansite Event Part 2
Coverage WWI 2008 >> WWI 2008 StarCraft RTS Fansite Event Part 2 >> Part 1
WWI 2008 StarCraft RTS Fansite Event Part 2
This article is the second one about the Fansite Event at WWI 2008 in Paris. If you haven't read the first article, that's recommended to do, but most questions are completely fine to read on their own and it isn't required reading to understand the context of this second half.
Karune continues to explain the current game design in the excruciating details that StarCraft fans love to read.
In this second part we discuss:
- Release date.
- StarCraft 2 Beta.
- Blizzard Forum Chaos.
- Hacking in StarCraft.
- Diablo 3 Development.
- Blizzard Releasing Info.
- The StarCraft II 3D Engine.
- The Marauder.
- The Jackal.
- Zerg Creep.
- The Ability "Ensnare".
- Map Editor.
- Dark Templar Influences.
- Psionic Storm Artwork.
- The Mighty Carrier
Here is a short snip from the interview:
The Marauder
One of the fansite editors thought that the Marauder might be a bit weak for its current role, and just had general doubts about the uses of it. Karune replied that the Developers actually quite like the Marauder, and a lot of work has recently gone in to giving him new cool idle animations. [Editor's note: This is an indication on that the unit probably will stay in, and not change that much, as Samwise said they mostly only put extra work on units they believe will make a longer appearance.] They are used to keep things off of the Marines, and works well together with Medivac Dropships.
This tactic has more a feel of StarCraft than Brood War, as the Marines need to conserve their StimPacks, and more micro is required to keep opposing units away.
One of the fansite editors thought that the Marauder might be a bit weak for its current role, and just had general doubts about the uses of it. Karune replied that the Developers actually quite like the Marauder, and a lot of work has recently gone in to giving him new cool idle animations. [Editor's note: This is an indication on that the unit probably will stay in, and not change that much, as Samwise said they mostly only put extra work on units they believe will make a longer appearance.] They are used to keep things off of the Marines, and works well together with Medivac Dropships.
This tactic has more a feel of StarCraft than Brood War, as the Marines need to conserve their StimPacks, and more micro is required to keep opposing units away.
Read on in Part 2!
Comments
64 days ago
I don't know how you do it Leord but this is a worthy "part 2"!
64 days ago
Well, it was an easy decision. Either having 10 pages in one, which is insanely long, and mind-numbing, or portion it out. Could even have been three parts =/
Still, even "mind-numbing", it contains SO much interesting info you just don't get from Browder or Pardo, as they don't notice them like Karune, so it IS worth the time to read!
Still, even "mind-numbing", it contains SO much interesting info you just don't get from Browder or Pardo, as they don't notice them like Karune, so it IS worth the time to read!


