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StarCraft 2 System Requirements

1st Jul 2008 03:24 PM GMT | Kalos | 12 comments

Kalos' Chronicles >> StarCraft 2 System Requirements >> Page 2
Coverage WWI 2008 >>




Technical Analysis of StarCraft II by Kalos

Recently I was asked about the demands and requirements StarCraft II would place upon a user's computer system. The first section I have put together is a simple system that will most likely boot and operate the game to a basic degree. Underneath I have also gone into more formal analysis of some of the specifications and demands we know StarCraft II to have from what Blizzard has released so far, and what is in that section is designed to be said with certainty. Something like this, or better should be used to play StarCraft 2.

StarCraftWire.net Minimum Specifications:
  • CPU: Intel Pentium 4 2.4 GHz
  • Memory: 1 GB RAM
  • Graphics Card: Nvidia Geforce FX 5500
  • Hard Disk Space: Undeterminable*

StarCraftWire.net Alternative Minimum Specifications:
  • CPU: Athlon XP 2500+
  • Memory: 1 GB RAM
  • Graphics Card: ATI Radeon 9700
  • Hard Disk Space: Undeterminable*
* See "Reccomended Specs" on page 2

This rig obviously isn't going to run the game well, it'll be about as choppy as a storm in the middle of the Atlantic, but it shouldn't be too far from the base line. These projections can't be said to hold overwhelming accuracy or the foresight worth of a great prophet, merely a guide that if you hardware is below this bar, don't expect to be able to run the game in a playable fashion that isn't a slideshow (just like every "min spec" out there!).

The technical bit:

As it stands, Blizzard has given away titbits of information over the last few months that I have been busily trying to put together. While much of this may be obvious to those of a similar technological disposition, it may help to confirm what we do know so far.
  • Thanks to Xordiah we have it confirmed that the game will be based upon Pixel Shader version 2.0. This comes as no surprise, and has become a pretty basic level of shader technology to most graphics cards for the last five years. Nothing requiring outrageously demanding in terms of the graphics cards inherently in that.
  • We know that the game is not a Vista exclusive title; it has to run on XP and Mac OSX as well. This means it cannot be a native DirectX 10 title at heart, because that simply wouldn’t run on XP as XP doesn’t have the appropriate API libraries and therefore wouldn’t run the game. So don’t expect out of this world next gen graphics through this route (though some use of X10 features while using Vista through extensions would be possible).
  • The use of DirectX 9 is also in line with the use of Pixel Shader 2.0 technology discussed in the first bullet point. More specifically, it looks as if Blizzard would be using either DirectX 9.0 or 9.0a as the DirectX basis, not 9.0c as that would be using Pixel Shader 3.0 then.
  • Additionally it also has to have an OpenGL rendering capabilities which would be necessary to run on OSX, as it has no DirectX APIs of any kind to speak of, thus the game must have an OpenGL mode, just as its predecessors World of Warcraft and Warcraft 3 did. It would be possible then to use one mode or the other for rendering for either on Windows XP or Vista.
  • Blizzard licensed Havok’s Physics technology and development tools nearly two years ago, well before the announcement of Starcraft II, for use in their games. This technology would ease the creation of realistic movement, destructibles, and basically enhancing realistic appearance. Blizzard confirmed in an FAQ listed on their website that the Havok Physics engine has been integrated into Starcraft II and will feature in the game.
  • At this point there are few Product lines that will/will not work by definition:
    • Sorry all of you out there with Nvidia Geforce 1-4 cards, you have no Pixel Shader 2.0 support, and as far as Blizzard have made clear that’s a basic part of the game’s requirements. Without compatible cards with the PS 2.0 standard, they are a no-go, not that the performance of these cards have allowed for their owners to have any real gaming use out of them in the last few years anyway.
    • Compatible Pixel Shader 2.0 and above cards start with the Geforce FX series from Nvidia, the Radeon 9500 and above from ATI/AMD, and the GMA 900 onboard graphics from Intel. These are pretty much the bottom grade possible to get StarCraft running with Blizzard's technical demands. These aren't recommendations to rush out and buy for your machine as most likely these cards would run awfully, but they'd get the game going on a bare level, and if you have worse than that... Unlucky

Recommended Specifications on Page 2.


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Comments

141 days ago
I didn't know Havok was used by Blizzard before this. Quite interesting!
141 days ago
Well, it could have been a lot worse...
141 days ago
Looks like I might be able to continue the legacy and play it on my Laptop :D

I am not sure though since a 8600 nvidia card in a laptop seems to be totally different for as far as performance goes. * Keeps his hopes up!
141 days ago
Yeah, I was a bit taken aback at first, but it might actually work on my poos laptop that is starting to get old.. We'll see when the beta is out. Wouldn't like to use the job pc to game =P

I'd have to bring a sleeping bag to work!
134 days ago
now the problime im waiting for. although i have a 1.8 core 2 duo, will it keep up?
134 days ago
I don't see why it wouldn't. As long as everything else in your machine meets the min/recommended specs, you should be just dandy
134 days ago
Just gonna say, if you have tech specific questions, feel free to ask Kalos in the tech boards =) He is the maester.
134 days ago
I'd think so. It's faster than a 2.4 Ghz Pentium 4, and becoming a common peice over the last two years. Should be reasonable as a processor, I'd need to go over the other parts but the processor should by no means rule you out.
I’m really not worried about the specs. Considering it takes Blizzard forever to finish a game most of us will be due for a new computer or upgrade by the time SC2 and D3 come out. Just look at Warcraft III; the first video for it was released december 2nd 1999 and the game didn’t come out till july 3rd 2002. Almost exactly three and a half years. Diablo II the same story september 7th 1997 the game came out June 29th 2000. World of Warcraft September 2nd 2001 and the game came out November 23rd 2004. The only variant in this progression is the original Starcraft. But if you can recall the original version built on the Warcraft II engine got ripped apart by the critics. One year later the revamped version we all know and love debuted on may 1st 1996 and the game came out april 1st 1998. By my reckoning that is three years from its announcement.
133 days ago
Wow, that puts things in a new perspective. I sure hope you're wrong, or that they have started to announce projects later with SC2 and D3!

Do you know how many years they have been in production (on average) before being announced? I mean both SC2 and D3 has been in production for several years before announced.
120 days ago
Play any game with ragdoll - the body bounces a few seconds and once it lays still, it usually "freezez".
120 days ago
Good read! Im very impressed by your hardware knwledge. I have put together a PC or two, but i know nowere near as much as you :S